Digital Library

cab1

 
Title:      THE AUDITORIUM PAC-MAN – USES OF A GAME CULTURAL HISTORY
Author(s):      Jaakko Suominen, Petri Saarikoski, Aliisa Sinkkonen, Tuomas Sinkkonen, Leila Stenfors
ISBN:      978-972-8939-50-2
Editors:      Katherine Blashki
Year:      2011
Edition:      Single
Keywords:      Pac-Man, retrogaming, pervasive games, cultural history of games, game cultures, LAN-parties
Type:      Reflection Paper
First Page:      137
Last Page:      140
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The paper introduces the Auditorium Pac-Man -project, conducted by the Department of Digital Culture, University of Turku, Finland. During the project, which was a part of a larger InsomniaGame pervasive game production, the research group developed a live remake of classic Pac-Man game, which was played in an auditorium by human protagonists and other game characters. The aim of the project, funded by Tekes, the Finnish Funding Agency for Technology and Innovation, was to create new values and contents for a LAN-party happening with over 400 participants and demonstrate how different technologies, live performances and classical video games can be intermixed. The paper discusses the technological products as well as technology-aided collective experiences and happenings.
   

Social Media Links

Search

Login