Title:
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THE AUDITORIUM PAC-MAN USES OF A GAME CULTURAL HISTORY |
Author(s):
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Jaakko Suominen, Petri Saarikoski, Aliisa Sinkkonen, Tuomas Sinkkonen, Leila Stenfors |
ISBN:
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978-972-8939-50-2 |
Editors:
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Katherine Blashki |
Year:
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2011 |
Edition:
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Single |
Keywords:
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Pac-Man, retrogaming, pervasive games, cultural history of games, game cultures, LAN-parties |
Type:
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Reflection Paper |
First Page:
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137 |
Last Page:
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140 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The paper introduces the Auditorium Pac-Man -project, conducted by the Department of Digital Culture, University of Turku, Finland. During the project, which was a part of a larger InsomniaGame pervasive game production, the research group developed a live remake of classic Pac-Man game, which was played in an auditorium by human protagonists and other game characters. The aim of the project, funded by Tekes, the Finnish Funding Agency for Technology and Innovation, was to create new values and contents for a LAN-party happening with over 400 participants and demonstrate how different technologies, live performances and classical video games can be intermixed. The paper discusses the technological products as well as technology-aided collective experiences and happenings. |
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